Poem: "Designing an Experience"
Apr. 11th, 2019 09:07 pmThis poem came out of the April 2, 2019 Poetry Fishbowl. It was inspired and sponsored by Shirley Barrette. It also fills the "cyberschool" square in my 2-1-19 card for the School Days Bingo fest.
"Designing an Experience"
In order to support the integration
of education and technology,
you must think not in terms
of designing a class but
designing an experience.
Computer-assisted learning
is everywhere now, not just in
a class on computer programming.
Smartphones have applications
for tracking location that can
lend themselves to learning
orienteering and navigation.
They can snap pictures
of a plant and consult
a database to identify it,
bringing up details for
the student to explore.
Tablet computers can
hold a whole library now,
allowing students to read
anywhere and everywhere --
no more wasted time on
the bus or in waiting rooms.
Ebooks can travel around
the world in the blink of an eye,
eliminating barriers of distance
in choosing literature to enjoy.
Social learning capitalizes on
social networks, enabling people
to collaborate and solve problems.
Simulations enable students
to practice challenging tasks
before trying them in real life,
and video tutorials can be
played over and over again
until they are fully understood.
Virtual reality can immerse viewers
in experiences too difficult or dangerous
to venture in person, allowing them
to broaden their experiences and
acquire new skills safely.
Cyberschool draws students
entirely online for their education,
eliminating travel times and
making it possible to reach
those in far-flung places.
They can meet in forums
or chatrooms for discussions,
video chat to see each other,
share homework and other files
at the touch of a keyboard.
They don't need to dress up
or carry heavy books or even
get up early to go to school.
Computer-assisted learning
puts the world at their fingertips,
but you have to design an experience
that makes them want to reach for it.
* * *
Notes:
"The most important principle for designing lively eLearning is to see eLearning design not as information design but as designing an experience."
-- Cathy Moore
Computer-assisted learning spans a variety of methods and content. A cyberschool works much like a brick-and-mortar school, but allows students to learn from a distance.
"Designing an Experience"
In order to support the integration
of education and technology,
you must think not in terms
of designing a class but
designing an experience.
Computer-assisted learning
is everywhere now, not just in
a class on computer programming.
Smartphones have applications
for tracking location that can
lend themselves to learning
orienteering and navigation.
They can snap pictures
of a plant and consult
a database to identify it,
bringing up details for
the student to explore.
Tablet computers can
hold a whole library now,
allowing students to read
anywhere and everywhere --
no more wasted time on
the bus or in waiting rooms.
Ebooks can travel around
the world in the blink of an eye,
eliminating barriers of distance
in choosing literature to enjoy.
Social learning capitalizes on
social networks, enabling people
to collaborate and solve problems.
Simulations enable students
to practice challenging tasks
before trying them in real life,
and video tutorials can be
played over and over again
until they are fully understood.
Virtual reality can immerse viewers
in experiences too difficult or dangerous
to venture in person, allowing them
to broaden their experiences and
acquire new skills safely.
Cyberschool draws students
entirely online for their education,
eliminating travel times and
making it possible to reach
those in far-flung places.
They can meet in forums
or chatrooms for discussions,
video chat to see each other,
share homework and other files
at the touch of a keyboard.
They don't need to dress up
or carry heavy books or even
get up early to go to school.
Computer-assisted learning
puts the world at their fingertips,
but you have to design an experience
that makes them want to reach for it.
* * *
Notes:
"The most important principle for designing lively eLearning is to see eLearning design not as information design but as designing an experience."
-- Cathy Moore
Computer-assisted learning spans a variety of methods and content. A cyberschool works much like a brick-and-mortar school, but allows students to learn from a distance.