The Golden Age of Board Games
Nov. 25th, 2014 02:36 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Here's a thoughtful article about the rising popularity of board games.
I'll add another point: better construction options. Used to be you were restricted to what you could do with standard dice, pawns, paper, and a few other simple materials -- unless you could afford the ruinously expensive process of creating all new pieces. Now you can buy much fancier stuff from designer hobbyshops, and many of those pieces can easily be customized. That makes it simple to design a prototype of a game, and if it proves popular, you can then crowdfund an upgrade with custom equipment. Some of the most popular modern games have gone through iterations like that.
Yay, facetime!
I'll add another point: better construction options. Used to be you were restricted to what you could do with standard dice, pawns, paper, and a few other simple materials -- unless you could afford the ruinously expensive process of creating all new pieces. Now you can buy much fancier stuff from designer hobbyshops, and many of those pieces can easily be customized. That makes it simple to design a prototype of a game, and if it proves popular, you can then crowdfund an upgrade with custom equipment. Some of the most popular modern games have gone through iterations like that.
Yay, facetime!
(no subject)
Date: 2014-11-25 09:12 pm (UTC)There was a great interlude a couple years ago: my company's HR department had a holiday thing going during work hours. They had punch and snacks, and they also set out a giant puzzle, and every time the rotating group of quiet people completed it, they'd come over and shuffle it up again.
-That- is how you get a bunch of shy, introverted, and socially awkward engineers to participate in your holiday party!
Better construction methods, and crowdfunding, are making a huge difference in tabletop RPGs, too. This is why we -can- have nice things.
Thoughts
Date: 2014-11-26 04:50 am (UTC)I agree. I've no interest in computer games; it's more the interaction with people that makes a game appealing to me. Abstract ones rarely grab me; I need a strong storyline, engaging information, and/or fun actions to hold my interest.
>> There was a great interlude a couple years ago: my company's HR department had a holiday thing going during work hours. They had punch and snacks, and they also set out a giant puzzle, and every time the rotating group of quiet people completed it, they'd come over and shuffle it up again. <<
That is brilliant!
>> -That- is how you get a bunch of shy, introverted, and socially awkward engineers to participate in your holiday party! <<
Agreed. It's all about understanding people's different needs, and then taking steps to accommodate that, rather than trying to force everyone into one mold.
I was helping manage a gathering room at WisCon once, and suggested that we run off conversation-starting questions and leave them on the tables. That was fun. I've also been in consuites that had demo games out for people to play -- that's how we discovered Fluxx.
>> Better construction methods, and crowdfunding, are making a huge difference in tabletop RPGs, too. This is why we -can- have nice things. <<
Yes, it's quite exciting.
(no subject)
Date: 2014-11-25 09:59 pm (UTC)(no subject)
Date: 2014-11-25 11:19 pm (UTC)Yes...
Date: 2014-11-25 11:27 pm (UTC)Re: Yes...
Date: 2014-11-26 12:24 am (UTC)Re: Yes...
Date: 2014-11-26 12:30 am (UTC)Re: Yes...
Date: 2014-11-26 04:07 am (UTC)Since I've been here... Rivercon/Conglomeration (until the latter collapsed, and haven't made it back to the reconstituted version), InConjunction at least once, Chambanacon a couple of times, Archon a few times (and the Archon NASFIC), the ill-fated Barataria Faire in Springfield, IL, and OVFF once. Any of those sound likely?
Re: Yes...
Date: 2014-11-26 09:09 am (UTC)Game design thoughts
Date: 2014-11-27 12:18 am (UTC)All I really need to do is revamp the rules a little to add example pictures (they're pretty simple if you leave out the advanced competition stuff like handicapping, but figuring out which pieces to take in a swap-move can be complex) and get a full board and set of pieces made. I have a squared-off board I made by hand a while back, but that's not the right shape.
Re: Game design thoughts
Date: 2014-11-27 01:00 am (UTC)Hmmm ... Blob Riot? Plasma Match?
>> All I really need to do is revamp the rules a little to add example pictures <<
Go for it.