ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
[personal profile] ysabetwordsmith
Here's a thoughtful article about the rising popularity of board games.  

I'll add another point: better construction options.  Used to be you were restricted to what you could do with standard dice, pawns, paper, and a few other simple materials -- unless you could afford the ruinously expensive process of creating all new pieces.  Now you can buy much fancier stuff from designer hobbyshops, and many of those pieces can easily be customized.  That makes it simple to design a prototype of a game, and if it proves popular, you can then crowdfund an upgrade with custom equipment.  Some of the most popular modern games have gone through iterations like that.

Yay, facetime!

(no subject)

Date: 2014-11-25 09:12 pm (UTC)
redsixwing: A red knotwork emblem. (Default)
From: [personal profile] redsixwing
That is exceptionally cool. It's good to see the hobbies that don't require anything more than light and creativity getting some love - it's hard to play most video games multiplayer and have it really be a social activity, and board games played in face-space are among my personal favorite social things.

There was a great interlude a couple years ago: my company's HR department had a holiday thing going during work hours. They had punch and snacks, and they also set out a giant puzzle, and every time the rotating group of quiet people completed it, they'd come over and shuffle it up again.

-That- is how you get a bunch of shy, introverted, and socially awkward engineers to participate in your holiday party!

Better construction methods, and crowdfunding, are making a huge difference in tabletop RPGs, too. This is why we -can- have nice things.

(no subject)

Date: 2014-11-25 09:59 pm (UTC)
cxcvi: Red cubes, sitting on a reflective surface, with a white background (Cubes)
From: [personal profile] cxcvi
It's also a lot easier to prototype decks of cards, due in part to Magic: The Gathering, and the rising popularity of card sleeves that you can just slide a piece of paper into in front of the card.

(no subject)

Date: 2014-11-25 11:19 pm (UTC)
stardreamer: Meez headshot (Default)
From: [personal profile] stardreamer
I still miss my old board-gaming group from Nashville. Between our erratic out-of-town schedule and everyone else having kids, it just doesn't happen here.

Re: Yes...

Date: 2014-11-26 12:24 am (UTC)
stardreamer: Meez headshot (Default)
From: [personal profile] stardreamer
Totally off-topic, I found one of your business cards in a pile of stuff on my bedside table! No idea where I might have picked it up, but obviously we've physically crossed paths at some point.

Re: Yes...

Date: 2014-11-26 04:07 am (UTC)
stardreamer: Meez headshot (Default)
From: [personal profile] stardreamer
I used to do more stuff in that direction when I lived in Nashville, but I don't think the card was that old. It gives your address as a PO box in Charleston, IL, if that signifies anything.

Since I've been here... Rivercon/Conglomeration (until the latter collapsed, and haven't made it back to the reconstituted version), InConjunction at least once, Chambanacon a couple of times, Archon a few times (and the Archon NASFIC), the ill-fated Barataria Faire in Springfield, IL, and OVFF once. Any of those sound likely?

Game design thoughts

Date: 2014-11-27 12:18 am (UTC)
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
From: [personal profile] zeeth_kyrah
I actually have a board game I imported via far-memory, that I'd like to get published someday. The name doesn't work for Earth as it doesn't translate with the proper social context ("Total Amoeboid Form" is not so exciting for humans to say; it flows much better in the original language), but a couple of other names I have in mind should do quite well (like "Rampage" or "Meeting of Elephants", as the pieces can move in groups or separately, like members of a herd).

All I really need to do is revamp the rules a little to add example pictures (they're pretty simple if you leave out the advanced competition stuff like handicapping, but figuring out which pieces to take in a swap-move can be complex) and get a full board and set of pieces made. I have a squared-off board I made by hand a while back, but that's not the right shape.

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