Gaming

Dec. 10th, 2025 12:01 am
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How a Board Game Exposed Barriers to Local Investment & Inspired Change

After facing constant roadblocks in opening a neighborhood cafe, an artist in Savannah, Georgia, created a board game that mimics the frustration of small-scale development. It was a wake-up call for local officials.


Games aren't just entertainment. They can be powerful tools for education and change.
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My poem "An Old Diversion" is up on [community profile] computerworld[personal profile] beavertech has been commissioning poems to be posted in The Freaks Club family of communities.

Gaming

Nov. 2nd, 2025 07:25 pm
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New study: Dungeons & Dragons provides real benefits to people with disabilities and the elderly

“Serious leisure” refers to an activity that demands skill, commitment, and personal fulfillment, Messina defined. With the intricate world-building, score-keeping, and character development required of D&D, she said, it’s a blueprint for serious leisure.
[---8<---]
“Players were comfortable being themselves by engaging in the game pursuit,” she added, “but at the same time were building personas in line with, or in contrast to, their normal personality. They described it as a way to take charge, or lead an effort in ways that their normal personality would allow for, but they wouldn’t be inclined to do.”


Read more... )

Gaming

Oct. 15th, 2025 02:08 pm
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This cozy game replaces doom-scrolling with ocean exploring. Every creature you spot trains underwater robots in real time

A new cozy game, created by the Monterey Bay Aquarium Research Institute, invites people to trade doom-scrolling for mini-games driven by ocean exploration.

Using underwater footage, FathomVerse trains players to spot and classify marine animals through a variety of minigames.

“The images you see in FathomVerse are real photos collected by ocean researchers,” the creators note on the game’s website.



This seems like an effective way to learn a lot about marine biology.

It reminds me very much of educational / science games in Terramagne.  Can you imagine Aida Finn with this?  Especially on a day when the weather wasn't conducive to diving in person.

Gaming

Oct. 3rd, 2025 08:34 pm
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In new heist video game, players return museum artifacts stolen from African countries

Set in the late 21st century, the game follows Nomali, a fast-thinking, acrobatic leader who assembles a crew of ordinary citizens-turned-thieves.

Their mission: to reclaim 70 real-life African artifacts from Western institutions and return them to their rightful homelands.



I am amused. :D And there are so many other cultures that could design similar games to retrieve their own artifacts.  See, this is what we get from diverse game developers: new game plots instead of rehashes.
ysabetwordsmith: A blue sheep holding a quill dreams of Dreamwidth (Dreamsheep)
Today's theme is Indie.


[community profile] i_love_games -- A Gaming Community
An Active Gaming Community created July 5th, 2013.
[Somewhat active with last post in December 2024.]

[community profile] indie_games -- Indie Games
Indie games discussion, recs, and squee.
[Somewhat active with last post in June.]

[community profile] indie_lifestyle -- Indie coolness and all that.
[Dormant with last post in November 2020, but posting is open to all members so this should be revivable.]

[community profile] tfc_musicianships  -- The Freaks Club: Musicianships
This Community is for everyone who is involved in music in any way.
[Active with one post in August.]

[community profile] onesongaday -- One Song A Day
You love music? Come share, listen, enjoy.
[Active with multiple posts in August.]

[community profile] thefreaksclub -- TFC // The Anti-Thesis Social Network
Everything related to darker alternative subcutlures. Discussion on books, the occult, music, & more.
[Active with one post in August.]
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This poem was written for the Sunshine Revival Challenge 6: Game Night. It also fills the "Dodge" square in my 7-1-25 card for the Western Bingo Fest. It belongs to the series Love Is For Children.

Read more... )
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Sunshine Revival Challenge 6: Game Night

Journaling prompt: What games do you play, if any? Are you a solo-gamer or do you view games as a social activity?

Creative prompt: Write a story/fic around the theme "game night".

Post your answer to today’s challenge in your own space and leave a comment in this post saying you did it. Include a link to your post if you feel comfortable doing so
.

Sunshine-Revival-Carnival-2.png

Read more... )
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Take Us North is down to the last day or so of its campaign. If you want to participate, now is the time.

$50,976 pledged of $30,000 goal
509 backers
26 hours to go
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Land of Eem: Beginners RPG for Kids + Underlands Expansion
Dungeoneer Adventures Beginners RPG—an easy, fun, family game—plus The Underlands Sandbox, a brand new setting for Land of Eem.

$150,187 pledged of $75,000 goal
1,234 backers
19 days to go

Land of Eem: Dungeoneer Adventures is an easy-to-learn, easy-to-play, and easy-to-run tabletop roleplaying game (TTRPG) box set for kids. Players take on the roles of students attending Dungeoneer Academy, a school where kids train to become full-fledged adventurers and explorers in the fantastical Land of Eem.


Read more... )
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A friend tipped me to this campaign: Take Us North is a video game about migrants trying to cross the border into the United States of America. If you're interested and jump fast, you may be able to catch the Early Bird reward in the first 24 hours at $25, after that it jumps to $35 minimum. I backed it because I want to project to exist -- tell ALL the stories, and poke a bigot in the eye!

Take Us North description
A narrative adventure/survival game that follows the journeys of migrants and asylum seekers on their way to cross the US-Mexico border

$6,056 pledged of $30,000 goal
95 backers
29 days to go

🎮 [Early Bird] Take Us North!
$25
Backers 52
Estimated delivery Dec 2026
🚨FIRST 24 HOURS DISCOUNT!🚨 Receive a digital copy of Take Us North (PC/Steam) and digital wallpapers!
3 items included
Digital Copy of the Game Quantity: 1
High-Resolution Digital Wallpapers Quantity: 1
Invitation to Virtual Community Launch Party Quantity: 1

Read more... )

Economics

Apr. 23rd, 2025 12:32 pm
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Gamers Nexus out there casually providing the best coverage of tariffs

Let’s say you’ve got a power supply. Let’s say it’s at 145% as a base unit, ’cause right now it probably is. That’s not the only tariff – that’s just one of them. Percentage aluminium by weight? You’ve got to figure that out, and you need to know where it came from, because that’s an additional tariff. Sometimes. Percentage steel by weight? Same question, same fluctuating situation. How the fuck do you figure out where the aluminium legs on a resistor came from?

Read more... )
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Warning: Do not watch with mouth full.

A hilarious look at Earth's biosphere as game development, in this installment explaining why cats are such a superior build
ysabetwordsmith: A blue sheep holding a quill dreams of Dreamwidth (Dreamsheep)
Today's theme is Games.

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[personal profile] bedes has a list of indie web fansites.  None of these sound like my kind of fandom, but I'm delighted to see someone promoting them.  I am actively looking for individual fansites that have fanfic and maybe some art.   
ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
They thought their son lived an isolated life. But when he died, friends showed up in droves.

Mats Steen's parents were shocked to learn their severely disabled son had lived a rich, independent life they knew nothing about.

Mats Steen was only 25 years old when he passed away, his body succumbing to the genetic disease that had slowly taken his mobility since childhood. He'd lived in a wheelchair since his early teens, and by his 20s, his physical abilities had deteriorated to the point of only being able to move his fingers. He could push buttons and use a mouse, and he spent nearly all of his waking hours playing video games in his parents' basement.
[---8<---]
As his online life was revealed, the family learned that Mats began his days with a routine 30-minute sprint through the forest. He frequented cafes and pubs, chatting with strangers and flirting with women. He sat by campfires having heart-to-heart conversations. He made friends and enemies. He fought heroic battles. He supported people in times of need. He gave advice that people took. He experienced his first kiss.

And he did it all as "Ibelin," his handsome, muscular avatar in the online game World of Warcraft.



The next time someone claims that online friendships aren't real and don't make a difference, belt them with this.

And just in case I haven't said it recently, I treasure my readers and value the time I spend with you-all.  You're a boundless source of inspiration and you often tip me to cool things I might not have found otherwise.

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[personal profile] stepnix points out that it's hard to find summaries of tabletop roleplaying games, especially compared to other things like books or movies.  RPGGeek is well worth a look.  While it doesn't have detailed summaries, it does have a lot of searchable features and it supports things like reviews and playthrough videos.
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This video has a great analysis of urban design in video games

I don't play video games, but I'm intrigued by the infrastructure.  Also, as a worldbuilder, I'm familiar with the need to make it seem  like the rest of the world is out there while showing only a small sliver. 

However, I'm reminded of generative science fiction games, where you move through potential space, and when you want to explore a planet, then the engine creates that one  for you -- rather than creating the whole galaxy when you don't need the parts you aren't in.  With cities, you could design the key parts in full, the adjacent parts in a bit less detail, and just provide generation rules to fill in other bits if and only if players activate them.  Most probably won't.

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