Moment of Silence: Ray Harryhausen
May. 7th, 2013 12:13 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Ray Harryhausen has passed away. He was one of the greatest special effects artists ever. I still think his original Clash of the Titans looks better than the new CGI version, although I haven't figured out how to explain why. I suspect it may be some quality of art that has nothing to do with technical anything.
He will be sorely missed down here, and welcomed with much rejoicing at the Great Con in the Sky.
EDIT 5/8/13: Per my request during art day,
djinni has drawn a skeleton warrior in memory of Ray Harryhausen. You can see it on the page of art day images.
He will be sorely missed down here, and welcomed with much rejoicing at the Great Con in the Sky.
EDIT 5/8/13: Per my request during art day,
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(no subject)
Date: 2013-05-07 05:26 pm (UTC)You're right. He's going to be much missed.
:(
(no subject)
Date: 2013-05-07 08:20 pm (UTC)Hmm...
Date: 2013-05-07 08:25 pm (UTC)So I think the recent Clash of the Titans suffers from CGI flightiness and either not enough, or not good enough, use of dither filters to create the right kind of flaw-details. There may also be something off about the mass dynamics that my instincts can read but I can't pin down any further.
Re: Hmm...
Date: 2013-05-07 08:26 pm (UTC)Re: Hmm...
Date: 2013-05-07 08:31 pm (UTC)(no subject)
Date: 2013-05-08 06:48 am (UTC)Yes...
Date: 2013-05-08 06:54 am (UTC)I was really impressed with Monsters, Inc. for the amount of realism, despite the stylized animation. It wasn't meant to be precisely lifelike, and yet it was amazingly plausible. The characters moved as if they had true mass, and the fur rendering was just stupendous.
Gollum is different, though. He's not a CGI character. He is a digital costume. Most of what makes him work is the fact that Andy Serkis is a brilliant actor. Yes, the CGI was very well done too. But it was the performance that sold me on that character.
I think the portrayal of Shelob owed a lot to Harryhausen and other classic model-based FX wizards. She had that twitchy menace.
Re: Yes...
Date: 2013-05-08 04:27 pm (UTC)What I'd wonder is if, similar to the uncanny valley, there's a space where you get so close to reality that viewers spot what's off at some level. So for instance, with Harryhausen, you look at his monsters and it's obvious at some level that they're stop-motion models integrated into live footage - but you go, okay, that's cool, what's important here is that Jason is fighting skeletons or there's a cyclops wandering around, not that they're 100% believable skeletons/cyclopes/whatever. I mean if anything you'll look at how it's maybe 80% believable and go wow, someone made some seriously beautiful models and animation. Whereas you get much much closer to reality, with modern CG, and things will be about 97% believable, but that little difference will throw a viewer off at some level. If that suggestion makes sense?
Re: Yes...
Date: 2013-05-08 09:16 pm (UTC)