Today's writing exercise focuses on drawing inspiration -- and profit! -- from negative experiences.
1) Think of someone you hate; it must be an individual, not a category. This is your JerkMuse. Think about an occasion when the JerkMuse really pissed you off.
2) Jot down a brief description of the person. Write at least a few paragraphs of the interaction scene.
3) Modify the JerkMuse into a character, the
Antagonist. Change at least a couple of key details that are not critical to the scene: size, sex, color of eyes/hair/skin, etc. Always change the name if you know it; make it start with a different letter and have more or fewer syllables. Pencil in some kind of
motive why this character is a jerk. It is the Antagonist's job to get in the Protagonist's way; this should be someone the audience will love to hate.
4) Modify your role in the scene to create another character, the
Protagonist. Change some details and the name. You don't want to create a
Mary Sue, so give this character at least one
flaw and
virtue. The Protagonist is the character the audience should be rooting for; this should be someone the audience will sympathize with.
5) Adapt the scene to fit the new characters. You may need to change the context and details somewhat. Often what sticks in memory is conversation -- it's okay to keep snappy dialog if you've got it.
6) Now for the fun part: spin out the story so that the Antagonist, after annoying the Protagonist greatly, is horribly humiliated or gruesomely killed or otherwise disposed of. In broad strokes, this works in any genre: romance, mystery, science fiction, etc. Keep the constructed characters in mind as your puppets, but use your own
real emotions to fuel the intensity of the story's mood and tone.
...* The Antagonist should juuuuust touch victory with a fingertip before it is ripped away! This is more realistic, more sadistic, and more gratifying.
...* The Antagonist's crushing defeat should derive significantly from inherent character weaknesses. (An Antagonist who is habitually cruel to animals might wind up spurring a horse and getting bucked off.) The Protagonist is allowed to take advantage of this with a well-placed boot to the rear.
...* The Protagonist's ultimate victory should also derive significantly from inherent character strengths. (A smart Protagonist should outwit the Antagonist; a muscular Protagonist might wind up wrestling the Antagonist instead.) This is all the more gratifying if the Antagonist has been taunting the Protagonist about that particular trait.
7) Revise as necessary, using your usual process.
8) If at all possible, sell the story for money. Few things are more satisfying than making money off people who tried to ruin your day. Buy yourself some chocolate, or a book, or some other treat with the money. Also, it is much easier to keep your temper if you can concentrate on what you are going to do with this next JerkMuse once you get your hands on the keyboard.