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These are the storyworld population notes for "Build with the Mind." They are incomplete, with only preliminary details on the species and races.


Population

Miráhan is not heavily populated, and not all areas are inhabited at all. Rockridge has the highest population density because it is more developed. Whitecliff is higher than average because it has two species, one on the surface and one underground. Greenhome is moderate. The Islands have lower population, not only because they are scattered, but because the people are more independent and it's easy to be a hermit on a tropical island.

Moonfolk (cave-dwelling race, branched off first; pale and eyeless; eastern continent Whitecliff)
Flowerfolk (three-sexed race, branched off second; fair skin, crayon hair and eyes; eastern continent Whitecliff)
Homen (ordinary humans; white, brown/black, golden, or coppery skin; Roadwrights on northern continent Rockridge, western continent Greenhome, and southern Islands)


Lifespans and Reproduction

Moonfolk: They have the longest lifespans, between 200-300 years. They become fertile only on rare occasions and raise only one child at a time. They never produce fraternal twins, and identical twins are extremely rare. With fertile periods two or more decades apart, they only have opportunities to have about 10 children. In practice, once a couple has two adult children, they tend not to produce more -- although they can if their offspring die. They do respond to population loss with higher fertility. Troglobites tend to live longer than surface species, anywhere from 2-20 times as long. They have slower metabolisms and reproductive rates due to the lower food supply, although the Whitecliff cave systems are larger with more developed ecosystems compared to caves on Earth.

Flowerfolk: They have slightly longer lifespans than humans, typically about 100 years, although some last up to 125 or even 150. (Those with Moonfolk heritage tend to have longer lives and lower fertility.) Males and females are less fertile than Homen, with a majority of pregnancies coming from a single annual heat season in summer followed by birth in spring. Females almost never produce fraternal twins, and identical ones are extremely rare. They only have occasional success breeding with a Homan or Moonfolk partner of the opposite sex. However, the rare duals have the advantage of being fully fertile with any sex of any humanoid species at any time. Duals have fully functional male and female parts, but they also possess another organ, the lifegate; this keeps them fertile year-round, can store a partner's sperm for some time, and assists in creating the most viable offspring from available gametes through different combination or cryptic choice. Also, duals have the brightest hair and eye colors, often multicolored; whereas males tend to have darker colors and females softer pastels, rarely more than shades of a single color or bicolor. Most mixed-species people come from dual background, sharing the ability to breed with anyone of compatible sex. Duals number about 1 in 11 among Flowerfolk, but only about 1 in 50 among mixed people. They help keep the population up. They are capable of fraternal twins, but it's still rare.

Homen: They have a lifespan around 75 years, although a few make it to 100 or more. Given the low to moderate levels of technology, however, a more common life expectancy is around 50-60 years. Homen are highly fertile, as females become receptive once a month throughout the year. The Roadwrights have a tendency toward fraternal twins and even triplets. The other Homan groups have fraternal twins occasionally and identical twins rarely.

Looking at the patterns of coloration, it's clear that groups have moved around, because they don't show the north/cold-south/hot matched adaptations of Earth, even though similar colors appear across both worlds. These are the original racial patterns for Homen, the humans of Miráhn:
On the northern continent Rockridge, the Roadwrights have copper skin, brown or black eyes, and dark brown or black hair that is straight or slightly wavy.
On the western continent Greenhome, the People of the Trees have light brown to black skin, brown or black eyes, and medium brown to black hair that is wavy to coily. The People of the Grass have golden skin, brown or amber eyes, and dark brown or black hair that is straight or slightly wavy. Sometimes they have vertical brindling like stretched-out freckles.
In the southern Islands, the Islanders have fair skin, sometimes with freckles. Eyes can be hazel, gray, blue, or green. Hair can be straight to curly, but most often falls in the middle rather than completely straight or coily. It ranges from medium brown through all shades of blonde to red, but rarely darker brown and not true black. Many individual islands have a particular look to their residents, due to the founder effect, like curly red hair on Esland or indigo blue eyes on Seland.

However, people travel considerably around the Central Sea, with a lot of mixing among the different groups. Because the Islanders get around the most, this contributes to a gradient of coloration with lighter tones closer to the sea and darker tones farther away. Anywhere near the coasts, pretty much any combination of traits may be found, some more common than others depending on the locale.


Virtues

To a large extent, a culture is defined by the virtues it values most and the vices it has a hard time resisting; and even whether it considers a given trait to be good or bad. Each Miráhn culture has three primary virtues and one primary vice. To avoid stereotypes, the students first listed several virtues from their own culture and one vice. The set of virtues was mixed and sets drawn randomly, with trading allowed if the results did not make sense. Then the process was repeated for vices.

- unused

Submitted Virtues
Umoja (Unity)
Ujima (Responsibility)
Ujamaa (Cooperative Economics)
Food-sharing
- Peacefulness
Nongossip
Seventh Generation Thinking
- Loyalty
Honesty
Harmony
- Family ties
Manners
Cuddliness
Justice
Charity
Patience
Artistry
Wanderlust
Free love

Submitted Vices
Laziness
Shortsightedness
- Violence
Rigidity
Hotheadedness
-Bigotry
Disorganization
Passivity
-Greed

Roadwrights
Ujima (Responsibility)
Justice
Manners
... Rigidity

Moonfolk
Seventh Generation Thinking
Cuddliness
Ujamaa (Cooperative Economics)
... Laziness

Flowerfolk
Artistry
Food-sharing
Honesty
... Disorganization

Islanders
Free love
Independence
Wanderlust
... Hotheadedness

People of the Grass
Nongossip
Charity
Umoja (Unity)
... Shortsightedness

People of the Trees
Harmony
Patience
Peacefulness
... Passivity

African-American Virtues
Umoja (Unity): To strive for and to maintain unity in the family, community, nation, and race.
Kujichagulia (Self-determination): To define and name ourselves, as well as to create and speak for ourselves.
Ujima (Collective work and responsibility): To build and maintain our community together and make our brothers' and sisters' problems our problems and to solve them together.
Ujamaa (Cooperative economics): To build and maintain our own stores, shops, and other businesses and to profit from them together.
Nia (Purpose): To make our collective vocation the building and developing of our community in order to restore our people to their traditional greatness.
Kuumba (Creativity): To do always as much as we can, in the way we can, in order to leave our community more beautiful and beneficial than we inherited it.
Imani (Faith): To believe with all our hearts in our people, our parents, our teachers, our leaders, and the righteousness and victory of our struggle.

Haudenosaunee Virtues
• To be generous • To feed others • To share
• To be thankful • To show respect • To be hospitable
• To honor others • To be kind • To love your family
• To be cooperative • To live in peace • To live in harmony with nature
• To be honest • To ignore evil or idle talk

Asian Virtues
The Four Cardinal Principles are propriety (禮), righteousness (義), integrity (廉), and shame (恥). The Eight Virtues are loyalty (忠), filial piety (孝), benevolence (仁) love (愛), honesty (信) justice (義), harmony (和), and peace (平).

Hispanic Values
The older family members are the ones who set the tone for respect, they instill values such as honor, the bonds of blood, and proper manners. Latino families show warmth through hugs and this extends beyond just family members but to anyone who is invited to their home or their social circle.

Christian Virtues
In Christian tradition, the seven heavenly virtues combine the four cardinal virtues of prudence, justice, temperance, and fortitude with the three theological virtues of faith, hope, and charity.
The seven capital virtues, also known as contrary or remedial virtues, are those opposite the seven deadly sins. They are often enumerated as chastity, temperance, charity, diligence, kindness, patience and humility.

Bohemian Values
Bohemianism is the practice of an unconventional lifestyle, often in the company of like-minded people and with few permanent ties. It involves musical, artistic, literary, or spiritual pursuits. In this context, bohemians may be wanderers, adventurers, or vagabonds. Bohemian is a 19th-century historical and literary topos that places the milieu of young metropolitan artists and intellectuals - particularly those of the Latin Quarter in Paris - in a context of poverty, hunger, appreciation of friendship, idealization of art and contempt for money. Based on this topos, the most diverse real-world subcultures are often referred to as "bohemian" in a figurative sense, especially (but by no means exclusively) if they show traits of a precariat.
[---8<---]
Bohemians were associated with unorthodox or anti-establishment political or social viewpoints, which often were expressed through free love, frugality, and—in some cases—simple living, vandwelling or voluntary poverty. A more economically privileged, wealthy, or even aristocratic bohemian circle is sometimes referred to as haute bohème (literally "Upper Bohemian").


Languages

Miráhan has a wide variety of languages, like most worlds. For the purposes of the class, the largest language from each culture has been chosen for presentation, although making six languages necessarily means that each one is smaller than a single constructed language could be.

Northern continent: Rockridge has one common language of the Roadwrights, Ptorotewan, which is detailed; and a number of smaller related ones, which are not. This is one of the largest languages owing to the large population of its homeland. It is written in Fálah, the common writing system.

Eastern continent: Whitecliff has one common language of the Moonfolk in the caves, Tetsi, and one common language of the Flowerfolk on the surface, Bolom, both detailed; and a number of smaller related ones for each, which are not. The Moonfolk have a writing system of dots and lines based on texture, Tetsivel, which can be created with knots, beads, puff ink, or other materials. The Flowerfolk picked up the writing system, but also do it with flat ink if they don't need the texture. Some flowerfolk also know the more widespread writing system.

Southern Islands: The largest island is called the Middle Island, or Midland. Its language, Vélem, is the one featured for that region because it has the most speakers, and has spread around the shores of the Central Sea through trade, but there is no "common language" in the islands. (Compare with Sabir, the Mediterranean Lingua Franca.) All the larger islands have their own language, and only about half of those are clearly related. The higher mountain languages tend toward one family, the lower mountain languages another, and the smaller islands throughout hold a lot of isolates or small families only spanning a few nearby islands. Midland is the source of Fálah, the writing system used by most languages, which has flowing loops and curls.

Western continent: Greenhome has two common languages which are related to each other, covering much of the territory east of the mountains with a variety of more-or-less intelligible dialects. The People of the Trees speak Xlixem and the People of the Grass speak Hongo, but it is relatively easy for them to learn the other one. Both are written in the common writing system, Fálah. The language of the few people living west of the mountains is completely unrelated. Neither it nor the scattering of smaller eastern-family languages are detailed.


Religions

Everyone agrees on the location of "hell," even though they call it different things: in the middle of the central sea. An unfortunate effect of this is that they necessarily think it lies in different directions: northerners think it's south, easterners think it's west, southerners think it's north, and westerners think it's east. This means that everyone's opposite culture lies in the same direction as hell, which can make it hard to get along.


Moonfolk

Moonfolk are slim and pale, with silky white hair and smooth hollows instead of eyes. They have large, soft hands with very sensitive skin that they use to make touch-maps of everything around them. This skin can expand for greater perception or contract for more durability and dexterity. (Compare with the star-nosed mole.) Whiskers around the mouth are used to sense air flow and to touch objects, but this is a different sense from touch-mapping and processed in a different part of the brain; much like smell and taste have diverged in humans. (Compare with cat whiskers.) Moonfolk also have a magical sense of other people around them, based on extending their proprioception from their own body to others, rather like how a tool becomes a temporary part of the body schema in the brain. This allows close social ties to create greatly improved teamwork. They have a sophisticated sense of smell and taste, which helps them identify food and also each other. (Compare with cave fish.) As a result, Moonfolk function confidently and gracefully in total darkness.

These traits behave differently in crossbreeding with other species. The whiskers are dominant genetically, and very slow to wash out of a population even on the surface. Almost all hybrids have the whiskers, unless the connection is extremely distant, although the sensitivity begins to vary farther down the line. The touch-mapping ability fades faster; halfbreeds have it, but quarter-breeds may or may not. The long-distance proprioception carries over the least, and only about half of halfbreeds have it. The enhanced smell is more recessive; halfbreeds rarely have more than slightly-above-average smell for the other race, which is considered a disability by the Moonfolk. However, as genes mingle among mixed descendants, the right combination can yield much stronger or full-strength smell, sometimes even adding sensitivity to new things. Hybrids who live underground (typically born to Moonfolk mothers) tend to show more Moonfolk traits than those who live above ground (typically born to Flowerfolk parents or Homan mothers).

Moonfolk and other blind characters enjoy bracelets of knotted cord, in which the raised dots and lines have meaning based on the Tetsi writing system. They greet each other by clasping wrists to read each other's bracelets.

Friendship Bracelet Knots

Advanced Knots Tutorial

Easy Friendship Bracelet Patterns


Friendship Bracelet Patterns for Beginners

Spiral Bracelets

Basic Macramé Knots

Macramé Bracelet Patterns

Cord Bracelet with Raised Lines

Peruvian Wave Bracelet Instructions

Cord Bracelet with Braille Beadwork

Moonfolk cook most of their food by boiling, because some caves have hot springs. "Naked spring" means the food is submerged uncovered in a hot spring, drawing flavor from the minerals like salt and sulfur. "Clothed spring" means a container of food is submerged in a hot spring, with little or no permeation of the spring's minerals. "Lonely spring" means the food is cooked in a pot over a fire. For other races, naked spring is definitely an acquired taste.

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