>> It's connected to the the iterated Prisoner's Dilemma, really, which is a better model because it assumes repeated interactions with the same people. <<
Yes, exactly.
>> However, it's worth noting that occasionally giving someone the opportunity to cooperate even when their previous behavior has been hurtful to you - "forgiveness" - provides an opportunity to get out of a downwards spiral of mutual competition, punishment, and blame; this strategy, tit-for-tat with (occasional) forgiveness, sometimes surpasses the success of being tough but fair in the iterated prisoner's dilemma game, and sometimes, not, depending on the environment of other strategies. <<
I think that was mentioned in the book I read about how cooperation can evolve in hostile situations such as a war zone.
It is highly relevant to Terramagne, by the way, because of the supervillains. Letting them run rampant is obviously not good for anyone, but draconian countermeasures just raise the damage quotient. So the trend is starting to emphasize prevention, damage control, and finding ways to loop criminals back into society. That requires an understanding of appropriate forgiveness. It seems to work best on the younger ones and/or opportunists who only took the black for lack of better options. Once they've integrated that into their identity, it's difficult or impossible to change. But sometimes you can still change the style of supervillainy they practice from something quite rough to something more genteel, and peacemaking skills offer an ideal way of doing that too.
Re: Yes...
Date: 2016-04-10 11:22 pm (UTC)Yes, exactly.
>> However, it's worth noting that occasionally giving someone the opportunity to cooperate even when their previous behavior has been hurtful to you - "forgiveness" - provides an opportunity to get out of a downwards spiral of mutual competition, punishment, and blame; this strategy, tit-for-tat with (occasional) forgiveness, sometimes surpasses the success of being tough but fair in the iterated prisoner's dilemma game, and sometimes, not, depending on the environment of other strategies. <<
I think that was mentioned in the book I read about how cooperation can evolve in hostile situations such as a war zone.
It is highly relevant to Terramagne, by the way, because of the supervillains. Letting them run rampant is obviously not good for anyone, but draconian countermeasures just raise the damage quotient. So the trend is starting to emphasize prevention, damage control, and finding ways to loop criminals back into society. That requires an understanding of appropriate forgiveness. It seems to work best on the younger ones and/or opportunists who only took the black for lack of better options. Once they've integrated that into their identity, it's difficult or impossible to change. But sometimes you can still change the style of supervillainy they practice from something quite rough to something more genteel, and peacemaking skills offer an ideal way of doing that too.