And the cow jumped over the moon. Yeah. That level.
>> It must be like having an alien part attached to you, probably with its own biological processes, and those no doubt have influence over *your* half of the body... <<
Variously referred to as xenomelia, Body Integrity Identity Disorder, or apotemnophilia. In this case it is literally true: his lower body doesn't belong to him, it belongs to a dead horse, but it's attached to him and he is stuck with it.
>> Yeah, that isn't just dysphoric, that's violating. <<
I have yet to find any of Carl Bernhardt's victims who don't feel a cell-deep level of violation. It's worse for some than others, though, and this is definitely one of the worst cases.
>> They clearly have no imagination. Or listening skills.<<
Yep. I felt the same way about the Warforged in Eberron. They started out very interesting and not too human. Their genders were arbitrary, but they liked to emulate humans, so they'd pick one and stick with it. I did point out to my players that not even all humans do that, so feel free to experiment. Later editions of the gamebooks took out much of what make the Warforged unique, arguing they were overpowered. Really? The giant, technomagical, traumatized, golems who can't even heal without a specialized tech? Hell, the first time one of my players put his Warforged on a porch, it broke under him. Because they weight tons, they're like tanks with feet. How do you not see this as an opportunity to knock the turtle on his back every other scene? We had a ball with it.
>> Or ability to reason out story development beyond the date of their next paycheck. <<
Alas, I think you have pinpointed the real issue. >_
Re: Thoughts
And the cow jumped over the moon. Yeah. That level.
>> It must be like having an alien part attached to you, probably with its own biological processes, and those no doubt have influence over *your* half of the body... <<
Variously referred to as xenomelia, Body Integrity Identity Disorder, or apotemnophilia. In this case it is literally true: his lower body doesn't belong to him, it belongs to a dead horse, but it's attached to him and he is stuck with it.
>> Yeah, that isn't just dysphoric, that's violating. <<
I have yet to find any of Carl Bernhardt's victims who don't feel a cell-deep level of violation. It's worse for some than others, though, and this is definitely one of the worst cases.
>> They clearly have no imagination. Or listening skills.<<
Yep. I felt the same way about the Warforged in Eberron. They started out very interesting and not too human. Their genders were arbitrary, but they liked to emulate humans, so they'd pick one and stick with it. I did point out to my players that not even all humans do that, so feel free to experiment. Later editions of the gamebooks took out much of what make the Warforged unique, arguing they were overpowered. Really? The giant, technomagical, traumatized, golems who can't even heal without a specialized tech? Hell, the first time one of my players put his Warforged on a porch, it broke under him. Because they weight tons, they're like tanks with feet. How do you not see this as an opportunity to knock the turtle on his back every other scene? We had a ball with it.
>> Or ability to reason out story development beyond the date of their next paycheck. <<
Alas, I think you have pinpointed the real issue. >_