ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
[personal profile] ysabetwordsmith
This poem was inspired by prompts originally posted in the July 2, 2013 Poetry Fishbowl, although written later. You can thank prompters [personal profile] rosieknight and [personal profile] chordatesrock. It also fills the "experiments by evil scientists" square on my card for the [community profile] hc_bingo fest. It has been sponsored by Anthony & Shirley Barrette. This poem belongs to the series Polychrome Heroics.

WARNING: There are sweet and bitter parts to this poem; it throws black-white-and-gray morals into the blender and pushes frappé. Warnings for human trafficking, extreme child abuse, mad science torture, human experimentation, dissociative coping mechanisms, assault by superpowers, temporary self-harm, removal of disabilities, breaking and entering, political manipulation, and assorted other violence or violation.


"Lifeyears"


Alicia Martins is an ordinary peasant girl
before everything changes.
She knows nothing of Europe, the world
of kings and queens and the merchant elite.
She only knows the fields that her father tends
and the goats that her mother milks,
the boundaries of her little life.

Then the noblewoman comes,
seeking a girl who resembles her young self.
There is Alicia with the same
hazel eyes and tinted skin,
light brown hair rippling in soft waves
around her shoulders.

There are gold coins glinting
as they pour from hand to hand,
and then Alicia is led away
like a goat sold at market.

The great lady wants to be
young and beautiful forever.
She has enlisted the aid
of alchemists and physicians.

It is Alicia who endures the testing --
round after round of vile potions,
sweet-smelling creams that soften her skin
until it drips away from the flesh beneath,
and strange fumes that make her head spin.

They prick her with needles,
slice her with knives,
burn her with glowing irons,
nod and make notes as she screams.

And it works.

Alicia heals faster,
and even the long burns
leave no scars on her smooth skin.

The experiments continue.
Alicia despairs of an end to her misery.
Her only comfort is the servant
who brings food and water twice a day.

The woman's name is Maria
and she has a young son
who is dying slowly of some cause
that nobody understands.
So Maria steals time with Alicia,
sings to her and brushes her hair
and wishes that she had a daughter
as healthy as this little girl.

When the men come for her again
and hold her down on the cold table
so they can do things to her body,
Alicia turns her mind away
from what is happening there
and remembers Maria's gentle touch.

It works again.
Somehow Alicia becomes aware
of time slipping past like thick fluid,
something she can touch and hold.

One day she wishes for the scientists to stop
and they do stop -- frozen --
like that bug in the noblewoman's yellow brooch.

A moment later, they are moving again,
and they want to know what Alicia did
but she can't figure out how
or make it work no matter what she tries.

It takes weeks of beatings
and the slow opening of her body
before Alicia begins to learn control.

She knows that she could use this power
to save herself, but she doesn't think
she has the time to discover how.
That's ironic.

The great lady is coming
to see the results of the work.

She will not want to keep a rival
who can do such marvelous things.
She will take the power into herself
and then she will dispose of Alicia
like a goat that has stopped giving milk.

So Alicia turns to Maria for help,
promises to do everything she can
to save Maria's son if only
the woman will help her escape.

Maria does not believe her,
so Alicia holds her hand over the candle
until her skin bubbles up like porridge.

It is nothing for her to do this --
she is used to the pain by now --
and when she heals the horrible burn
it serves to convince Maria at last.

There is no need for a bandage
but Maria wraps Alicia's hand anyway
and says that was a mad thing to do.

Alicia agrees, but the world is mad,
so she must get by in it as best she can.
That night Alicia touches the smooth cotton
enclosing her palm and clings to Maria's promise.

Maria steals the key
and lets Alicia out of the cell,
but it is too late -- the men are coming,
and with them the noblewoman.

They chase Alicia,
and she runs like a rabbit,
hiding behind the heavy rack of shelves
that holds the tools and the potions
they like to use on her.

They come for her with honeyed lies
but Alicia knows better than to believe
that they will not hurt her if she behaves.

She twists time into a curl
that holds them fast for one moment,
pushes hard and sends the shelves
tumbling on top of the great lady
and the physicians and the alchemists.

A lantern smashes too,
and flames race across the oil
as time thaws into motion again.
This time, it is not Alicia who screams.

The little girl grins as she flees the room.
It does not take long to find Maria,
grab her sickly son and sneak away
while the fire spreads and everyone
is busy trying to put it out.

They hear, later,
that the whole palace burned down
and the noblewoman died in the blaze.
Alicia cannot bring herself to care.
That was burnt out of her
some time during all the torture.

She cares about Maria, though,
and little Paulo who has
something wrong with his body
that gets worse every year,
stealing his lifeyears away.

Alicia can feel it in him,
not just with her healing power
but with her time-sense as well,
and it reminds her of the fancy clocks
in the palace that must be wound with keys.

So she slides her power into his body
and twists time backwards like a hidden spring,
until the wrongness reaches its beginning
and slowly starts to unwind all over again.

Alicia admits to Maria
that she cannot cure Paulo --
she can only hold the harm at bay --
but Maria does not care.
It is enough that her son will live.

This is how it begins.

Alicia learns the limits of her power
and the slow-growing reach of it.
She gets stronger and more clever over time,
but she never grows a whisker taller
nor curves in the ways that women do.

When Paulo reaches manhood,
healthy and whole under Alicia's hand,
they secretly agree that the great lady's mad scheme
has left Alicia trapped in a little girl's form forever.

They find new ways to move through the world,
trading on Alicia's ability to heal,
for there are always those
with more money than health.

Some would rather buy her cooperation
with pain instead of payment,
but this is a game that Alicia learned
long ago at the hands of men now dead.
She lets them cut her a little
to buy time in which to gather her focus
so that she can slip away.

One day the toughs come not for Alicia
but for Paulo, who has a wife now
and is not so accustomed to torture.

Alicia slips through the dark tunnel
where they are holding him,
hears her name screamed out
in echoes that bounce off the stone walls.

She touches the rough men
and suddenly they fall silent,
withered and dead like winter fields,
while a strange energy boils in her bones.

Alicia lays her hands on Paulo to heal him,
closing the long cuts and
smoothing away the bruises.
She assures him that he is safe now
and the dead men cannot hurt him anymore.

When she lifts her hands away,
he looks as he did a dozen years ago,
scarcely on the cusp of manhood.

Paulo weeps, because now
there is no going home to his wife
who knows nothing about any of this;
but he loves his adopted sister more,
so he and his mother flee with her again.

They travel far and wide,
spanning Europe and the lands beyond.
There is nothing that rich and powerful people
will not do for a healing touch
or a few years of stolen youth.

Maria goes first,
doggedly clinging to the lifespan
that God granted her;
she lies down an old woman
and does not rise again.

Paulo finds a new wife,
and this time Alicia hugs him goodbye,
leaving them to their shared future.
She can glimpse it, just a little, and
take comfort in his happiness to come.

It is all right;
Alicia has new guardians now,
always chosen as Maria first was:
those for whom she has saved a loved one's life.
They understand compassion
and a loyalty that shines brighter than any gold.

Sometimes when she touches time,
it gives her warnings of what may come,
difficult to interpret but always
worthy of consideration.

Alicia does not trouble herself much
with questions of good or evil.
It is not as if such things
ever concerned people in dealing with her.

She helps those who can pay,
in coin or in favors, and occasionally
she helps just because she can.

Alicia learns more about the body
and its strange secrets --
there are always things she cannot mend,
but fewer and fewer as centuries pass.

Some types of blindness or deafness
she can wipe away, others not.
Some crippling deformities she can unwind
while others refuse to budge under her touch.
She cannot always tell which is which
ahead of time, but she does her best to help.

She discovers how to change her face,
and then how to change someone else's.
People who seek that sort of service
are rarely if ever the nice kind,
but they have connections to keep her safe.

Alicia is gentle with her clients,
even the wicked ones,
because she remembers what it was like
to be handled harshly and without care.
For some of them it is the first tender touch
that they can recall, disarming
in new and terrifying ways.

The mad scientists and the alchemists
have made their own discoveries over time,
although they still like to torture people
in search of truths hidden in blood and bone.

Sometimes Alicia hears of their labs
and breaks in to free the terrified victims,
soothing away their pain and fear
with her small sure fingers.

She rips away time like strips of skin
from the perpetrators, leaves them shrunken
and dead on the cold linoleum floor,
then pours their lifeyears into the survivors
as reparation for what was done to them.
Some, like her, may wake with uncanny gifts.

They will not remember any of it, though --
Alicia can erase memories too,
and in this instance it is a blessing.

There are reasons upon reasons
why few people try to harm her these days.

She watches as people with strange powers
become more common by various means,
pick up words of their own, change fate
with their masks and their funny names.

They call her Dr. Infanta.
They call her a supervillain.
She does not care -- to her Guardians
she is a superhero and they adore her for it.

Dr. Infanta knows that people
with extraordinary abilities like hers
are often regarded with suspicion,
so she watches society and its rules,
quietly arranging to block the worst abuses
and do away with dubious proposals
before they can turn into dangerous laws.

This is more of a precaution
than anything else, or perhaps
charity for those less well protected.

She can't be killed,
or if she can, nobody
has yet discovered how.
She has rarely been captured.
No jail can hold her for long, and
no court would convict her anyway.

There is too much she can do for those
who rule the world from hidden places.

It helps that Dr. Infanta
doesn't look like a supervillain.
She dresses in the current fashions
for children of her apparent age,
ties back her hair with pink silk ribbons,
and wears a perfect smile.

She has money enough to live as she will,
passing as an obscure princess or a rich heiress,
her tiny hand held securely in a nanny's grasp,
safe behind a wall of bodyguards.

It is not a bad life,
especially in comparison
to a starveling village in historic Europe
or a dungeon under a mad lady's palace.
She is content with it,
and that is enough for now.

She knows that time itself
is her greatest ally and her worst enemy,
understands that it swallows all things in the end

but until then,
she will do whatever she must
to survive and thrive as best she can.

* * *

Notes:

Human trafficking is an old, old problem of buying and selling people. Evil deeds tend to have evil outcomes.

Child abuse tends to warp moral development. It also causes an intense survival focus and other problems.

Human experimentation has a long and ugly history. In Terramagne it is a known activator of superpowers.

Dissociation is a means of mental escape from intolerable situations where physical escape is impossible or unfeasible. It's especially common in young victims.

As awful as physical violation can be, superpowers allow whole new ways of hurting people, both physically and mentally. Dr. Infanta's lifeyear theft is among the most ghastly. A key reason for viewing her as a supervillain is not just her ruthlessness in protecting herself and her allies, but the horrific nature and scope of what she can do.

Self-harm spans a wide range of activities that damage a person's own body. While usually done as a means to release stress, it can have other reasons, as in Alicia's use of it to prove her powers. She also allows people to harm her as a distraction. It still shows a learned indifference to pain and a lowered level of self-care; not actively ruinous, but not very healthy either.

The portrayal of disability in entertainment is often problematic. Removal of a disability may constitute erasure, and sometimes other moral issues.

Politicking can pose problems when people trade money and favors to influence elections, bills, or other processes. In this instance, Dr. Infanta is using her influence for arguably positive ends, but that's not usually what people do.

* * *

Dr. Infanta -- Alicia Martins is a world-class supervillain who looks like a little girl about 7 years old, but is actually centuries old. She has hazel eyes, shoulder-length wavy hair of light brown, and slightly tinted skin. She admires altruism and loyalty, hence the makeup of her minion contingent. She isn't malicious, just ruthless.

She is extremely well-protected by other super-villains and many wealthy naries (ordinary, non-superpowered people) because of her powers. Dr. Infanta always travels with a "nanny" and bodyguards, masquerading as a rich young heiress. She can't be killed, has rarely been captured, and it never takes long for her to escape. She is that powerful and connected.

Dr. Infanta often uses her influence to quash legislation that could harm soups. She is a key reason for how little institutionalized oppression there is, given the amount of informal oppression. This makes even some superheroes secretly appreciate her, if they haven't personally had to fight her or watch her give their archenemy a new face.

Origin: Alicia was a peasant child purchased by a noblewoman for experiments to extend life. They worked. She killed her owner and ran away. When Alicia discovered what she could do with her powers, she soon gathered adult protectors and traded her skills for what she needed.
Uniform: street clothes, usually whatever is fashionable for children of her apparent age.
Qualities: Master Children's Folklore, Master Wealth, Expert Intelligence, Good Cute, Good Gunplay, Good Living History
Poor Pint-sized
Powers: Master Time Control (Erase Memories, Transfer Lifeyears; Danger-sense, Precognition), Expert Healing (Plastic Surgery, Regenerate Lost Body Parts), Average Immortality
Average Minions: The Guardians are a set of 7 trusted grownups, in charge of the collective personnel. They protect Dr. Infanta and usher her through the adult world. They are all relatives of people whose lives she has saved, thus all sharing the Poor Fanatically Devoted to Leader quality. In addition, each has a Good profession (usually Nanny or Bodyguard), another Good (usually social for Nanny, physical for Bodyguard), and one Average superpower (often Teleportation, Invulnerability, Super-Gadgeteering, or Sorcery).
Motivation: Survive and prosper.

(no subject)

Date: 2013-07-21 12:06 am (UTC)
thnidu: my familiar. "Beanie Baby" -type dragon, red with white wings (Default)
From: [personal profile] thnidu
Hmmm!!

"They call her a supervillain" was the biggest surprise to me.

Typos:?

tumbling on top the great lady
→ on top of ?
→ onto (or) on to ?

many wealthy naries
??

(no subject)

Date: 2013-07-21 03:32 am (UTC)
mdlbear: the positively imaginary half of a cubic mandelbrot set (Default)
From: [personal profile] mdlbear
I love the way your supervillains have complex, and often basically good, motivations.

(no subject)

Date: 2013-07-21 05:17 am (UTC)
rosieknight: (Default)
From: [personal profile] rosieknight
Which prompt of mine inspired this awesome poem? I can't think of one off the top of my head.

*headdesk*

Date: 2013-07-21 05:52 am (UTC)
rosieknight: (Default)
From: [personal profile] rosieknight
I remember that prompt now. *headdesk*

I'd like to see more of all the characters from this series. (Even if I want to thwap Dr. Doohickey on the head for making the Egghead Beater. Serious headaches are really no fun to live with. I was wincing along with Mr. Pernicious.)

Re: *headdesk*

Date: 2013-07-21 07:32 am (UTC)
rosieknight: (Default)
From: [personal profile] rosieknight
Given that Damask is currently trying to get their act together enough to realize they are a them, it's not difficult for more experienced soups to surpass them.

(And I feel like that sentence could be clearer, but I'm not sure how...)

I actually wanted to ask what do the people hunting Sculptress know about her appearance, if anything?

Oh, I figured it wasn't a joke. That's why I want to thwap Dr. Doohickey for inventing it. Especially since migraines/headaches aren't always seen as "real" health issues, which might make it harder for Pernicious to get treatment or seek help if the effects DON'T wear off, for whatever reason.

It wears off. For now. We don't know what frequent or prolonged exposure will do to the target. Or what happens if the Egghead Beater is used on someone who already gets migraines/headaches. Hopefully the Mad Science Scrambler won'tv give someone migraines in the long run.

*nods* And headaches might be a mild reaction, depending on what the neural disruptor is meant to do.

This got longer than I was expecting...

Date: 2013-07-22 01:55 am (UTC)
rosieknight: (Default)
From: [personal profile] rosieknight
>>Yes, that's true. Next poem is the discovery one, by the way; it's sponsored, I just need to get it posted.<<

Awesome! I can't wait to read it.

>>But even if they know her face, well ... a lot of people function on a level of "they all look alike" and the social invisibility is strong even without that. Whereas black men may draw suspicion from bigots, black women are more often simply overlooked.<<

True. Ingrained social prejudices for the... er... "win"?

>>I have no fucking idea what makes people think that something causing people to faint, vomit, become temporarily blind, or be unable to move from pain is "not real."<<

I think - and I lack evidence to support this - that it's because headaches are more often assigned to women than to men, like clumsiness and being emotional.

Of course, it's also likely that headaches and migraines are ignored because they're 'invisible' ailments. There's not really an easy way for an outside observer to tell if someone has a headache.

>>Which, wow, would a reason to NOT let that weapon into the hands of a mistreated migraine victim because the temptation to show them would be overwhelming.<<

....I am now wishing that the Egghead Beater was real, so I could zap a lot of sound people and get them to turn down the PA system/music/whatever. And I don't get migraines, just headaches.

>>I suspect that could do more lasting nerve damage.<<

Yeah. I'd hate to think of what would happen if the Mad Science Scramble got stolen or appropriated by someone willing to find out what the long term effects it has.

>>That ... would be bad. Don't cross the streams.

It could easily be permanent there, or even fatal, due to a heterodyne effect. I can imagine supervillains being very, very unhappy about that.<<

*nods* Oh, I agree. Unfortunately, there's no way to tell at a glance if a person gets migraines or not. There's a non-zero chance, every time it's used, that the target is a migraine sufferer.

>>It might happen if they had some other neurological defect. Kind of like how pepper spray can kill someone with asthma.<<

Again, that's not something that's necessarily visible. Depending on how accessible psychological and regular healthcare is in Terramagne, the victim themselves may not be aware there's a potential problem. IE, some forms of synesthesia, or untreated depression.

>>Those are often designed to kill. The death rays and pain rays are probably different kinds of neural disruption.<<

Depends on the type of death ray, I suppose. Some are disintegraters with a more dramatic - but shorter - name.

Re: *headdesk*

Date: 2013-12-21 11:49 am (UTC)
natf: (pain)
From: [personal profile] natf
Which, wow, would a reason to NOT let that weapon into the hands of a mistreated migraine victim because the temptation to show them would be overwhelming.

Yup!
Edited Date: 2013-12-21 11:50 am (UTC)

(no subject)

Date: 2013-07-20 11:07 pm (UTC)
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
From: [personal profile] zeeth_kyrah
May I ask what system you're using to denote ability ranks/levels? Is it from an established RPG?

Yes...

Date: 2013-07-20 11:12 pm (UTC)
From: [identity profile] ysabetwordsmith.livejournal.com
It's from the Atomic Sock Monkey PDQ core rules system, the awesome engine underlying all their games. Truth & Justice is the superhero version. It's an excellent generic description of the superhero genre, with instructions for customizing in various ways. I've used this as some loose inspiration.

PDQ rules

Date: 2013-07-20 11:43 pm (UTC)
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
From: [personal profile] zeeth_kyrah
Huh. I like this game. I've been looking for an RPG system anyone could play since BESM fell off the market, and this one is just complex enough to do fun stuff with.

Although I do like the Marvel RPG ranks (tons more than the five listed in PDQ) for superhero stuff, there almost isn't a point if you're not rolling percentiles.

I might stat up Metal and see how he looks.

Re: PDQ rules

Date: 2013-07-21 12:08 am (UTC)
From: [identity profile] ysabetwordsmith.livejournal.com
>>Huh. I like this game. I've been looking for an RPG system anyone could play since BESM fell off the market, and this one is just complex enough to do fun stuff with.<<

Most of the PDQ games are ideal for beginners, especially Truth & Justice and Dead Inside. Swashbucklers of the 7 Skies is more complex and better for experienced gamers.

>> Although I do like the Marvel RPG ranks (tons more than the five listed in PDQ) for superhero stuff, there almost isn't a point if you're not rolling percentiles. <<

It depends on whether you want maximum precision or maximum flexibility. PDQ is a streamlined system that supports freestyle storytelling rather than detailed logistics. You have to think about your preferred style of play. If you want a more complex system of combat and magic, with nuanced power and advancement, I recommend World Tree.

>> I might stat up Metal and see how he looks. <<

Go for it.

Re: PDQ rules

Date: 2013-07-21 01:29 am (UTC)
zeeth_kyrah: A glowing white and blue anthropomorphic horse stands before a pink and blue sky. (Default)
From: [personal profile] zeeth_kyrah
Go for it.

Okay.

(no subject)

Date: 2013-07-21 03:49 am (UTC)
From: [identity profile] laylalawlor.livejournal.com
It's hard to come up with new twists on the well-explored superhero trope, but this is really clever and original! Nicely done. :)

Thank you!

Date: 2013-07-21 03:58 am (UTC)
From: [identity profile] ysabetwordsmith.livejournal.com
>> It's hard to come up with new twists on the well-explored superhero trope, <<

I mainly do that by looking at the pattern laid down by previous examples, and then searching for blank spots. There are really quite a lot of blank spots. Most superheroes are straight white men. There's not much more variation among supervillains, but that is where the few non-mainstream folks tend to show up. The body types are cookie-cutters. Most of the powers and limitations are drawn from European/American cultural lore. Most of the plot conflicts are designed to be solved with violence.

There are just soooo many other stories to tell that nobody is doing in this genre, and audiences seem very receptive to my excursions in these directions.

Besides, every time some dick at DC says "can't" it makes me want to go "can, too!" I may not be much good at drawing, but I can damn well write.

>> but this is really clever and original! Nicely done. :) <<

I'm glad you like this.

Re: Thank you!

Date: 2013-08-07 01:27 pm (UTC)
ext_3294: Tux (Default)
From: [identity profile] technoshaman.livejournal.com
I may not be much good at drawing, but I can damn well write.

Damn skippy. I don't really remember any comic book *artists*. The writers? Oh, hellyeah. The Romitas, Stan Lee, Brian Bendis, Kevin Smith, JMS... JMS was who got me back into comics after a twenty-year hiatus.

If you did a webcomic, I would subscribe in a picosecond. I might even know a few people who know a few people who draw.

'course, drawing skill is not necessary to have a successful comic... see also, xkcd... :)

Re: Thank you!

Date: 2013-08-31 04:12 am (UTC)
From: [identity profile] ysabetwordsmith.livejournal.com
I've thought about trying to do more with comics. Yeah, I'd need an artist. I have seen xkcd and like it, but I wouldn't be satisfied with my own scribbling. I'd probably want to do more short stuff before trying longer comics. I do have one idea, "Football Bus from Hell," that would be twist on the horror genre. Two black characters are the only survivors. Heh. I've got a plot summary for that one somewhere.

(no subject)

Date: 2013-08-07 01:30 pm (UTC)
ext_3294: Tux (Default)
From: [identity profile] technoshaman.livejournal.com
Also noted that "superhero" and "supervillain" are often a matter of perspective...

I know someone who plays with that perspective, if you'd like a pointer...

Yes...

Date: 2013-08-08 06:47 am (UTC)
From: [identity profile] ysabetwordsmith.livejournal.com
>> Also noted that "superhero" and "supervillain" are often a matter of perspective... <<

So very true. Dr. Infanta has potent gifts that are easy to misuse, she can be utterly ruthless in protecting herself and her interests -- and yet she still chooses to do some good, too.

Few people are all one way or all the other.

>>I know someone who plays with that perspective, if you'd like a pointer...<<

Sure, I'd like to hear that.

Re: Yes...

Date: 2013-08-08 12:30 pm (UTC)
ext_3294: Tux (jefferson)
From: [identity profile] technoshaman.livejournal.com
When the highest ethic is expediency, when the highest goal is power, when the torturers, murderers, and thieves seize the world and proclaim themselves the new good, who and what, exactly, are those now declared outside the law?

CRIME and the Forces of Evil are a band of former superheroes who are now supervillains, a change wrought not by their own actions, but by the inversion of the world around them. Dara Korra'ti - a.k.a. Solarbird, the Lightbringer - is bandleader and solo artist, performing a collection of original songs best described as "rage-driven acoustic elfmetal," as well as traditional songs about pirates, booze, and riot from the maritime provinces of Atlantic Canada.

These rages against the falling of the night - told in a mix of brutally direct and deeply metaphorical language - form the core of the band's songs. Unafraid to merge languages, themes, and a musical heritage as mixed as her own, Dara throws keys and instruments around like naughty little creatures they are. People say she sounds kind of like Led Zeppelin - a version with a big, sharp axe to grind. Chop chop!


-- CRIME and the Forces of Evil (http://crimeandtheforcesofevil.com/)

Yes, it's a band, but it's also a political protest movement... because, dammit, if they're gonna call you a terrorist for insisting on being treated as a human being, you may as well get good at it, and as you know, music is a powerful force for what's truly right in the world.

Re: Yes...

Date: 2013-08-08 07:25 pm (UTC)
From: [identity profile] ysabetwordsmith.livejournal.com
Huh ... wow. Not quite my style of music, but the concept is awesome. Thanks for sharing.

(no subject)

Date: 2013-12-21 11:42 am (UTC)
From: (Anonymous)
Child abuse tends to warp moral development. It also causes an intense survival focus and other problems.

Dissociation is a means of mental escape from intolerable situations where physical escape is impossible or unfeasible. It's especially common in young victims.

Mmm hmm.

(no subject)

Date: 2013-12-21 11:50 am (UTC)
natf: (pain)
From: [personal profile] natf
That was me BTW.

404

Date: 2014-06-08 05:51 pm (UTC)
thnidu: nothing (nothing)
From: [personal profile] thnidu
The link on the word "erasure" in your Notes is dead. I typed "erasure" into the site's search, and it returned this:

http://meloukhia.net/2014/04/the_seduction_of_eradicating_memories/

Is that what you wanted to link to?

Re: 404

Date: 2014-06-09 12:32 am (UTC)
natf: (Default)
From: [personal profile] natf
I am going to assume that this is a comment for Yasbet and not for me.

Re: 404

Date: 2014-06-09 12:38 am (UTC)
thnidu: my familiar. "Beanie Baby" -type dragon, red with white wings (Default)
From: [personal profile] thnidu

oops. sorry, yes. i was focusing on the discussion that sent me to that link.

(no subject)

Date: 2014-07-29 10:35 am (UTC)
From: (Anonymous)
Oooh this is definitely my favorite charatacter in the series so far. Loving the whole universe

--Anna Libertas

Profile

ysabetwordsmith: Cartoon of me in Wordsmith persona (Default)
ysabetwordsmith

August 2017

S M T W T F S
   1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 1819
20212223242526
2728293031  

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags